Techniques for 4kb Intro Development
The demoscene emerged from the fusion of art and technical innovation. Nothing quite captures this spirit as much as the challenge of creating a full production with music, sound and graphics in 4096 bytes or less.
Producer S-Tec and Dave 'Polaris' ValentineAudio/Visual sound, colorLanguage English
This seminar of 4kb intro development will contrast standard demo development to 4kb intro development, and provide a brief synopsis of various tips for 4kb intro development. While this is a technical discussion, it will cover basic concepts so it will be accessible to a beginner as well as advanced audience members.
William Swanson, also known as s_tec, has been coding demos since 2002. He has programmed several sophisticated 4K intros entirely in assembly language, including Zero, a realtime raytracer running in text mode, and the Etherium, a collaboration with Polaris and Umdesch4 of Northern Dragons. He has written articles for Scenerep and Hugi on advanced assembly-language topics, and has developed several top-secret optimization techniques to be revealed in the talk. Currently, s_tec is a member and co-founder of Trailer Park Demos, North America's second most active demo group.
David "Polaris" Valentine
Over the last seven years, David Valentine (Polaris/Northern Dragons) has contributed to several demoscene productions, including six 4kb intro productions. He was a featured speaker of Pilgrimage 2004 on the topic of Intro dvelopment. Dave is the founder of Northern Dragons (North America's most active Demo group) and the co-founder of in4k.untergrund.net, a wiki portal for information about 4kb intro development. He actively writes technical articles for the demoscene in web-zines Hugi and Scenerep. In his professional life he works for IBM Canada.